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Dwemer Pod Launcher
by Tempered

 
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BoardGuest808888
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PostPosted: Thu Mar 12, 2009 9:47 am    Post subject: Dwemer Pod Launcher Reply with quote

Dwemer Pod Launcher
Author : Tempered
DOWNLOAD Dwemer Pod Launcher


Author's Description :
This mod adds a Dweomer Pod Launcher and Forge Bane Fungus to Morrowind. Thirteen Pod Launchers have been inserted into the game. They can be found where most Dwemer artifacts are found (hint, hint). Over one thousand Forge Bane Fungus have been added to appropriate interior cells to supply ammunition for the Pod Launcher.

A Brief Intro :
A spore pod launcher ! This mod adds a bazooka-like launcher and ammunitions which grow instead of being made. The gun (launcher) is a kind of Dwemer-flavored crossbow while the unique ammunition is a fungus spore. This weapon has about the same quality as ordinary Dwemer crossbow.

There are two kinds of spore, the one which can be thrown directly to a target and one which is an ammunition (bolt) for the spore pod launcher. Both kinds of spore, while does only a small amount of physical damage, would explode upon impact, causing poison damage over large area.

I'm not a real fan of Dwemer technology and crossbows in particular. But I have to admit this mod is fun to play with. Collecting the ammunitions in Dwemer ruins makes those archeological visits more worthwile and tricky. And when I shoot something with the spore, ha ! toxic fumes waft out of it, clearing the area of those annoying varmints all the way.

Since this spore explode upon impact, you don't have to make a precise shoot like with ordinary bolt. Thus it's OK if you aren't an excellent marksman. Directing it against a stone, ground or other static object would do as well to ignite the toxic burst (sometimes I found this to be a better method of using this spore in certain circumstances). And if you want to know where this mod, launcher and all works really well, I'd say it is in Solstheim where you can find packs of wolves and other varmints. One or two shots would be enough for those.

Note that because the spore does area damage, it is best to make sure those you do not want to be affected with the explosion are clear from your shooting ground. And since the spore's main damage is poison, it is best not to be used against those resistant or immune to poison (and the poison damage can be absorbed and reflected too, so take care on that Daedra hunt).
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BoardGuest808888
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Joined: 11 Feb 2009

PostPosted: Thu Mar 12, 2009 9:50 am    Post subject: Reply with quote

Dwemer Pod Launcher

I've just recently downloaded this mod. While I've played with it for some time, I'm no long time user of this mod (like I said, I am not a real fan of this mod). I incorporated this mod into a game which already went for quite some times (no clear/new save was made) and testing goes along with playing it.

Concept : Excellent

A new marksman weapon along with new kind of ammunitions to go with it, with emphasize to more exploration in Dwemer ruins and some new methods of clearing Morrowind from the nastier things in a fun way. This mod is unique, it adds its content in Morrowind in more uncommon and creative ways.

Lore Accuracy : Fair

Now, this is one thing that often left out by mods offering brand new concepts. Other than the launcher thing which is called Dwemer, there is no other explanation in this mod that can somehow hint about the existence of such weaponry, launcher and fungus as well. Of course, it's OK in Morrowind to call all the strangest things of Dwemer origin (the Dwemer was known to have particularly strange technology after all). But it will be even better if it be known as to why the Dwemer decided to start bio-warfare with fungus spore instead of clearing their workshop of the molds.

Design : Good

This mod adds several new models, all are good and pleasing. The spore pod launcher and forge bane fungus in particular are creative in their own ways. The forge bane fungus as ammunition which grows in Dwemer ruins and caves are carefully placed and protected. The spore itself also has good design though I think the damage done by such is rather too high (but this is of course, only a matter of taste).

Attention to Details : Good

One thing to mention is the icon for the Dwemer spore pod launcher has blackened background. It seems like it can get some working on alpha-channel. Otherwise, the mod is clear of any of those nasty GMSTs and other entries. In all, this mod works perfectly as it should.

Conflict :

This mod adds forge bane fungus as container and spore pod launcher as crossbow weapon everywhere in Dwemer ruins.

Overall :

A worthy small mod for fun, this mod can be better with improvements here and there. Maybe a more profound lore for one thing. It might also be a good idea is the spore pod launcher can do just that, launching spore pods instead of being able to shoot bolts as well. And in addition, the spore pods can only be launched by the appropriate device.

There are also other mods that added some clever additions to the original "Dwemer Pod Launcher by Tempered". It might worth a try to check them as well.
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