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[REL] Larkspring Manor
This is sort of a beta house mod.
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Sat Jun 30, 2007 1:33 am    Post subject: [REL] Larkspring Manor Reply with quote

I worked on this house several months ago with the intent of releasing it to the public, but I never did. The reason for that is because I thought it was too nice of a house to be had for free, but I never took the time or effort to figure out the scripting and dialogue options in order to make it sell-able. Since I'm not playing much Morrowind right now, I decided that if in the future I get back into it more and have the time then, I will buckle down and learn it.

In the meantime, this beautiful house is laying around doing nothing so I thought I'd just "release" it here. This mod is not up at Planet Elder Scrolls, nor do I intend to put it there until I finish the dialogue and scripting.

As always, I'm open to suggestions and constructive critiques of the mod. I even have a couple of screenies.

Location:



Exterior:


I feel the rest of the house has to be seen to be appreciated, but I will include this teaser pic...



Hope you enjoy the house as much as I do.



Larkspring Manor, Version 1.0.zip
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 Filename:  Larkspring Manor, Version 1.0.zip
 Filesize:  183.94 KB
 Downloaded:  84 Time(s)


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Denina

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WolfHawk
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Joined: 27 Jun 2007

PostPosted: Sat Jun 30, 2007 2:43 am    Post subject: Reply with quote

It's an excellent house mod. (Dare I say I am using it in a game now?)
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Sat Jun 30, 2007 3:28 am    Post subject: Reply with quote

YAY! I like knowing that people use my houses. Glad you found it to your liking.
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Denina

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Arakhor
Devious Daedric Deceiver
Devious Daedric Deceiver


Joined: 28 Jun 2007
Location: Oblivion (UK)

PostPosted: Mon Jul 02, 2007 10:30 am    Post subject: Reply with quote

Heee Smile Always nice to have another house to add to my collection!

You could lock 100 the front and then trap it with a very nasty effect, and then make sure you have an estate agent standing by to sell you the key for X amount of money.

Either that or you could script the door to not open unless they have something on or about them. For instance, I did a fairly simple script to make a submerged barrel in Addamasartus refuse to open unless the character had the Mark of Boethiah.

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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Sun Jul 08, 2007 2:18 am    Post subject: Reply with quote

So have any of you 5 people who've downloaded this tried it yet? Any comments? Like it? Hate it? Think I've done lost my mind? It is sort of a beta. I need to know if there's anything that could be improved on, or things I better not touch. Smile
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Denina

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agram
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Joined: 03 Jul 2007
Location: Zagreb, Croatia

PostPosted: Sun Jul 08, 2007 1:33 pm    Post subject: Reply with quote

Hi Denina.
I looked at your house, and i liked it. If you finish it, it will look great.
There are only two things that bother me:
The pool-Take a look below that first waterspout, you'll see.
The service area-Why did you use in_c_pillar_stone here? IMO there is no need for them.
It is a very nice home, and you should finish it.
Agram
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Sun Jul 08, 2007 5:33 pm    Post subject: Reply with quote

If you take out the pillars, there's a gap on one side that looks funny without it.
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Denina

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Joined: 03 Jul 2007
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PostPosted: Sun Jul 08, 2007 8:44 pm    Post subject: Reply with quote

No problem Denina.
Will you finish it?

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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Mon Jul 09, 2007 5:08 am    Post subject: Reply with quote

Yeah, I'll get that far in my life eventually. Smile
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Rulparapel
Shadow of the Night
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Joined: 02 Jul 2007
Location: Sweden

PostPosted: Thu Jul 12, 2007 8:42 pm    Post subject: Reply with quote

I haven't actually downloaded the mod since I don't have time to test it right know.
But judging from the third screenshot it looks very empty inside.
Why don't you put up some bowls and stuff that the player can take down as soon as he uses the shelfs.
Also, in the mod I'm currently occupied in the player needs to get his stronghold before he can open the house.
Maybe something you also can use?

But I promise that I'll download it soon and try to give some more constructive critique:)

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