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[REL] Featherweight Soul Gems
For those of us who carry around A LOT of them
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Fri Jan 25, 2008 10:07 am    Post subject: [REL] Featherweight Soul Gems Reply with quote

From the Read Me:

Featherweight Soul Gems
Version: 1.0
Requirements: Morrowind only.

About this mod: I never understood how something so small could weigh so much, unless it was the material that made the soul gem that was so heavy, but since there's no official lore (that I'm aware of) connected to soul gems, I decided they were too heavy for as many as my characters like to carry around. This is a mod I don't play without now-a-days. This very simple mod simply changes the weight to all the soul gems to 0.10. Azura's Star is now 1.0 instead of 2.0.

This could be considered a cheat or tweak, depending on how you feel about giving yourself less weight to carry around.

IMPORTANT NOTE: Before installing this mod, make sure you go into game and remove any soul gems from your inventory and containers so the encumbrance of your inventory and those containers are not messed up.

This mod has been cleaned with TESAME.

Enjoy!



Featherweight Soul Gems.zip
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 Filename:  Featherweight Soul Gems.zip
 Filesize:  1.55 KB
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Arakhor
Devious Daedric Deceiver
Devious Daedric Deceiver


Joined: 28 Jun 2007
Location: Oblivion (UK)

PostPosted: Sat Jan 26, 2008 9:52 pm    Post subject: Reply with quote

Damn you Denina! You keep putting out simple, "why didn't anyone think of this before" mods, that end up being unmissable, and thus further mucking up my saves when I want to include them! Smile
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Sun Jan 27, 2008 6:25 am    Post subject: Reply with quote

Ha ha ha! That was hilarious.

I think that was a backhanded compliment, but I'll take it as a compliment anyway. Razz

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Denina

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Arakhor
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Joined: 28 Jun 2007
Location: Oblivion (UK)

PostPosted: Sun Jan 27, 2008 2:41 pm    Post subject: Reply with quote

It was intended as such, oh Queen Smile
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WolfHawk
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Joined: 27 Jun 2007

PostPosted: Mon Jan 28, 2008 8:28 pm    Post subject: Reply with quote

* Agrees with Arakhor * Crying or Very sad
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Arakhor
Devious Daedric Deceiver
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Joined: 28 Jun 2007
Location: Oblivion (UK)

PostPosted: Mon Jan 28, 2008 9:53 pm    Post subject: Reply with quote

*consoles Wolfie* There there, my dear. We know that Denina only puts out these unmissable mods so that we need to restart, so that she can get to see more screenshots of new characters! Razz
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Mon Jan 28, 2008 10:08 pm    Post subject: Reply with quote

Actually, you shouldn't have to restart to add this one in.

And I don't do this to get more screenies (no one posts that many anyway). I do it to increase enjoyment of the game.

Though I like your idea better. More screenies please! Smile

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Denina

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Arakhor
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Joined: 28 Jun 2007
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PostPosted: Mon Jan 28, 2008 10:15 pm    Post subject: Reply with quote

Well, when I manage to wrestle a day or two out of the complex schedule I've managed to force myself into, I'll be happy to post some more shots of Venyarin or Arakhor Smile
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WolfHawk
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PostPosted: Mon Jan 28, 2008 10:49 pm    Post subject: Reply with quote

You might not have to restart, but you have to go through and clear out all your soul gems before activating it. I have soulgems scattered throughout Morrowind.

However, I am considering a restart anyway because I'm really tired of dealing with Balmora Expanded and a few other mods. I wish it was safe to just unselect them and keep my current character, but I'm afraid it would render my game unusable.
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Mon Jan 28, 2008 10:57 pm    Post subject: Reply with quote

You only have to take them out of your inventory and out of any containers you use. That's the only prep work required. Adding it in after doing that should be fine.

I know what you mean about cleaning unused mods. I do that periodically, and did it not that long ago. While doing so, I merged 40+ mods into 2 mods. If you choose to do that, keep lists or you'll hate yourself later.

Balmora Expanded is one of the most ambitious mods I've ever seen and I put it in a game once, but despite its presence, I noticed that I never went to the new areas that were part of the expansion. I had to ask myself, 'Why did I include this if I'm not going to use its features?' Now, I've thought about taking one or two of the shops and putting them in a new location for my own personal use, but I haven't gotten that far in my life yet. Smile

Hmm, I smell a personal mod project on the horizon. *evil grin*

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