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Denina Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007 Location: USA
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Posted: Sat Dec 22, 2007 7:39 pm Post subject: [REL] Princess Docks |
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This adds a small docking area to Seyda Neen, with four storage shacks and four NPCs, including two travel NPCs providing a total of eight destinations: Solstheim, Mournhold, Vivec, Ebonheart, Gnaar Mok, Khuul, Sadrith Mora, and Molag Mar.
There is some loot in the storage shacks, but nothing not on par with what you'd find outside of Balmora or Pelagiad. You also have to be able to get in the shacks to get it.
Princess Stomper made this mod back in 2005 and had never been officially released. I liked it because it wasn't as obtrusive and didn't clutter Seyda Neen like other expanding Seyda Neen-type mods, but it had a few minor issues that needed quick fixes. Princess Stomper graciously allowed me to make the fixes, add some dialogue and a couple of ideas, and upload it.
This mod might be unbalancing.
Hope you have as much fun playing it as I did tweaking it.
You can also download at PES
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Princess Docks.zip |
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Last edited by Denina on Thu Dec 27, 2007 8:01 pm; edited 3 times in total |
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Arakhor Devious Daedric Deceiver


Joined: 28 Jun 2007 Location: Oblivion (UK)
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Posted: Sat Dec 22, 2007 10:36 pm Post subject: |
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I think that Sadrith Mora and Solstheim are a bit over-the-top for the tiny swamp-spot of Seyda Neen, but that's just my opinion.
_________________
"The power of accurate observation is commonly called cynicism by those who have not got it." ~ George Bernard Shaw. |
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osiris Breton Knight


Joined: 18 Aug 2007 Location: Rome (Italy)
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Posted: Mon Dec 24, 2007 9:18 am Post subject: |
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Is the fast travel to Mournhold still included? This option was the only thing that seemed a bit unbalancing to me when the mod was released for the first time (as Mournhold / Almalexia is really very far from Vvardenfell, and maybe a too ambitious travel option for a small village as Seyda Neen is); however deleting it would probably change too much of Princess' original vision for this mod, so your re - release is very welcome as usual.
Thanks!
_________________ Get yourself Tamriel Rebuilt Map 1 v2.0 + Map 2 v1.0 in just one download |
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Denina Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007 Location: USA
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Posted: Mon Dec 24, 2007 1:57 pm Post subject: |
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I didn't change any of Princess Stomper's original destinations.
_________________ Denina
"The pen is mightier than the sword and considerably easier to write with." - Marty Feldman |
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WolfHawk Full Member

Joined: 27 Jun 2007
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Posted: Wed Dec 26, 2007 6:56 pm Post subject: |
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| This looks like it would be pretty good. Is it safe to assume the "All Ports" mod will work with it?
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Denina Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007 Location: USA
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Posted: Wed Dec 26, 2007 8:19 pm Post subject: |
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No idea. I've never used the All Ports mod. I forgot the All Ports mod existed actually though I'd heard of it. I just discovered Princess Stomper's mod, liked it and asked if I could fix it up. I took no other mods into consideration. However, I can tell you that there are no shipmasters that will take you back to that port in Seyda Neen. You can only go to other ports from Seyda Neen.
_________________ Denina
"The pen is mightier than the sword and considerably easier to write with." - Marty Feldman |
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WolfHawk Full Member

Joined: 27 Jun 2007
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Posted: Wed Dec 26, 2007 10:18 pm Post subject: |
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I'll take a look at it. If the original dock a new character ends up on when exiting the boat is still there then it will work because All Ports uses that dock and just sticks a boat there.
I'm like you, trying to make Seyda Neen a little better without the big expansion mod.
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princess_stomper Probationary Member

Joined: 22 Dec 2007
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Posted: Sat Jan 05, 2008 9:42 am Post subject: |
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| osiris wrote: | Is the fast travel to Mournhold still included? This option was the only thing that seemed a bit unbalancing to me when the mod was released for the first time (as Mournhold / Almalexia is really very far from Vvardenfell, and maybe a too ambitious travel option for a small village as Seyda Neen is); however deleting it would probably change too much of Princess' original vision for this mod, so your re - release is very welcome as usual.
Thanks! |
Despite being a small fishing village, Seyda Neen is after all the first place you arrive at from the mainland from Cyrodiil, so should be seen as a secondary port before/after Ebonheart. I would expect the route from the Imperial Province to dock first at Seyda Neen and then Ebonheart, and then head south to Old Ebonheart, where you would presumably change ships to get one to Almalexia (which would sail up the Meralag River).
Since there was no Old Ebonheart to provide the change, you'll just have to imagine that part of the journey.
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Denina Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007 Location: USA
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