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[REL] Princess Docks
Morrowind Mod by Princess Stomper & Denina

 
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Sat Dec 22, 2007 7:39 pm    Post subject: [REL] Princess Docks Reply with quote

This adds a small docking area to Seyda Neen, with four storage shacks and four NPCs, including two travel NPCs providing a total of eight destinations: Solstheim, Mournhold, Vivec, Ebonheart, Gnaar Mok, Khuul, Sadrith Mora, and Molag Mar.

There is some loot in the storage shacks, but nothing not on par with what you'd find outside of Balmora or Pelagiad. You also have to be able to get in the shacks to get it.

Princess Stomper made this mod back in 2005 and had never been officially released. I liked it because it wasn't as obtrusive and didn't clutter Seyda Neen like other expanding Seyda Neen-type mods, but it had a few minor issues that needed quick fixes. Princess Stomper graciously allowed me to make the fixes, add some dialogue and a couple of ideas, and upload it.

This mod might be unbalancing.

Hope you have as much fun playing it as I did tweaking it. Smile



You can also download at PES



Princess Docks.zip
 Description:

Download
 Filename:  Princess Docks.zip
 Filesize:  7.35 KB
 Downloaded:  279 Time(s)



Last edited by Denina on Thu Dec 27, 2007 8:01 pm; edited 3 times in total
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Arakhor
Devious Daedric Deceiver
Devious Daedric Deceiver


Joined: 28 Jun 2007
Location: Oblivion (UK)

PostPosted: Sat Dec 22, 2007 10:36 pm    Post subject: Reply with quote

I think that Sadrith Mora and Solstheim are a bit over-the-top for the tiny swamp-spot of Seyda Neen, but that's just my opinion.
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osiris
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Joined: 18 Aug 2007
Location: Rome (Italy)

PostPosted: Mon Dec 24, 2007 9:18 am    Post subject: Reply with quote

Is the fast travel to Mournhold still included? This option was the only thing that seemed a bit unbalancing to me when the mod was released for the first time (as Mournhold / Almalexia is really very far from Vvardenfell, and maybe a too ambitious travel option for a small village as Seyda Neen is); however deleting it would probably change too much of Princess' original vision for this mod, so your re - release is very welcome as usual. Smile

Thanks!

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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Mon Dec 24, 2007 1:57 pm    Post subject: Reply with quote

I didn't change any of Princess Stomper's original destinations.
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WolfHawk
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Joined: 27 Jun 2007

PostPosted: Wed Dec 26, 2007 6:56 pm    Post subject: Reply with quote

This looks like it would be pretty good. Is it safe to assume the "All Ports" mod will work with it?
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Wed Dec 26, 2007 8:19 pm    Post subject: Reply with quote

No idea. I've never used the All Ports mod. I forgot the All Ports mod existed actually though I'd heard of it. I just discovered Princess Stomper's mod, liked it and asked if I could fix it up. I took no other mods into consideration. However, I can tell you that there are no shipmasters that will take you back to that port in Seyda Neen. You can only go to other ports from Seyda Neen.
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WolfHawk
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Joined: 27 Jun 2007

PostPosted: Wed Dec 26, 2007 10:18 pm    Post subject: Reply with quote

I'll take a look at it. If the original dock a new character ends up on when exiting the boat is still there then it will work because All Ports uses that dock and just sticks a boat there.

I'm like you, trying to make Seyda Neen a little better without the big expansion mod.
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princess_stomper
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Joined: 22 Dec 2007

PostPosted: Sat Jan 05, 2008 9:42 am    Post subject: Reply with quote

osiris wrote:
Is the fast travel to Mournhold still included? This option was the only thing that seemed a bit unbalancing to me when the mod was released for the first time (as Mournhold / Almalexia is really very far from Vvardenfell, and maybe a too ambitious travel option for a small village as Seyda Neen is); however deleting it would probably change too much of Princess' original vision for this mod, so your re - release is very welcome as usual. Smile

Thanks!


Despite being a small fishing village, Seyda Neen is after all the first place you arrive at from the mainland from Cyrodiil, so should be seen as a secondary port before/after Ebonheart. I would expect the route from the Imperial Province to dock first at Seyda Neen and then Ebonheart, and then head south to Old Ebonheart, where you would presumably change ships to get one to Almalexia (which would sail up the Meralag River).

Since there was no Old Ebonheart to provide the change, you'll just have to imagine that part of the journey. Smile
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Denina
Queen of Not-so-Subtle Hints
Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007
Location: USA

PostPosted: Fri Feb 29, 2008 1:36 pm    Post subject: Reply with quote

Over at Canadian Ice's forum, Ossie pointed out a conflict with the mod Haldenshore, so I made a quick fix that works with it. Use this version if you use Haldenshore.


Princess Docks-Haldenshore compatible.esp
 Description:

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 Filename:  Princess Docks-Haldenshore compatible.esp
 Filesize:  20.16 KB
 Downloaded:  109 Time(s)


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