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Denina's Morrowind Forums A forum dedicated solely to Morrowind.
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basswalker Probationary Member

Joined: 04 Mar 2009
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Posted: Wed Mar 04, 2009 1:40 pm Post subject: [WiP] "another" Balmora |
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Hey Folks,
just wanted to show you the mod I´m currently working on...
Quite some time ago I started to work on my own vision of Balmora. I´m not into Balmora Expanded, and for some reason, after using it for a while, I got tired of Vality´s Bittercoast trees, so Bittercoast-Balmora is not an option (for now^^).
I also found out that I dont like Balmora being a part of the Bittercoast, because it originally belongs to the Westgash.
All the other Mods changing Balmora´s cityscape in general (not just adding a house or something) just didnt do what I would have liked to be done.
So I started to do it myself....main Idea was to make Balmora look more "westgashy", more "lived-in" and more like its described by citizens and literature.
Due to a lack of time I didnt get very far ´til now...it´s that RL-thing again.^^
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Here´s a list of what has been done and what is planned to be done:
Done:
- upscaled most of the trees in and around Balmora, and added more of them to create a more dense feeling
- added more plants and rocks
- changed some of the ground textures
- made the "ghetto" (the area where Caius lives) more "ghettoish" to let it look more like described by the citizens
- added some more misc details (you´ll find out what I mean by watching the screenshots)
Planned:
- add more detail^^ (none of the above can actually be seen as finished, its just what I´ve done till now.)
- add more misc items and all that stuff that can be found in a city (bottles, clothes, buckets, brooms, .....) to make Balmora appeal more "lived-in"
- make the appeal of the different quarters more distinguishable by adding unique textures to the buildings
-find a good name (ideas: diversified Balmora, Balmora RWG, Balmora of the Westgash^^)
- whait for your comments and suggestions to maybe change/add stuff you would like to see in this mod
Well, I guess thats about it for now, enjoy the screenies and please leave some feedback, telling me any of your thoughts!
p.s. Sorry if my language may sound a little weird, I´m german^^
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Update: 03/03/09
Because this thread got messy with new and outdated screens being all around, I decided to update the mainpost.
The main Ideas about this mod did not change, so I only updated the screenshot-section of the mainpost. This is also because all the screenshots were outdated.
So here´s a bunch of up-to-date screenies for the ones that are interested.
ps: Dont get fooled by the red lanterns, that has only been an issue with a replacer.
pps: Some of you might think: "Oh...well, I´ve seen that screenshot before...." In this case just take a second, closer look and I think you WILL find something new...there´s new details all around, some bigger, some smaller.
ppps: I just copied this post from the bethesda forum, so dont wonder why you didnt see it here before the update ;D
http://pic.leech.it/pic.php?id=96915379morrowind7.jpg
http://pic.leech.it/pic.php?id=922b6003morrowind7.jpg
http://pic.leech.it/pic.php?id=c180b9emorrowind7.jpg
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http://pic.leech.it/pic.php?id=63ae9727morrowind7.jpg
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http://pic.leech.it/pic.php?id=984297e5morrowind7.jpg
http://pic.leech.it/pic.php?id=8f0b592morrowind8.jpg
http://pic.leech.it/pic.php?id=6d55dc1cmorrowind8.jpg
http://pic.leech.it/pic.php?id=1452caemorrowind8.jpg
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http://pic.leech.it/pic.php?id=9ba8f81bmorrowind8.jpg
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http://pic.leech.it/pic.php?id=aad33b1amorrowind8.jpg
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http://pic.leech.it/pic.php?id=332f19emorrowind9.jpg
http://pic.leech.it/pic.php?id=c336433morrowind9.jpg
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http://pic.leech.it/pic.php?id=cf9f3e46morrowind9.jpg |
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Denina Queen of Not-so-Subtle Hints


Joined: 26 Jun 2007 Location: USA
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Posted: Wed Mar 04, 2009 2:02 pm Post subject: |
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Oooh, I was just admiring this on the official forums the other day. I'm looking forward to it getting done.
Welcome, Basswalker! _________________ Denina
"The pen is mightier than the sword and considerably easier to write with." - Marty Feldman |
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basswalker Probationary Member

Joined: 04 Mar 2009
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Posted: Wed Mar 04, 2009 2:17 pm Post subject: |
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| Denina wrote: | | Welcome, Basswalker! |
Thanks!  |
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Arakhor Devious Daedric Deceiver


Joined: 28 Jun 2007 Location: Oblivion (UK)
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Posted: Thu Mar 05, 2009 12:55 pm Post subject: |
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The new wall texture looks good up close, but is far too repetitive at any distance. Those new flags look great though!
Although the scenery is very picturesque, I think perhaps that you've made Balmora look too rural. The waterfall is particularly good! _________________
"The power of accurate observation is commonly called cynicism by those who have not got it." ~ George Bernard Shaw. |
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basswalker Probationary Member

Joined: 04 Mar 2009
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Posted: Thu Mar 05, 2009 2:00 pm Post subject: |
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| Arakhor wrote: | The new wall texture looks good up close, but is far too repetitive at any distance. Those new flags look great though!
Although the scenery is very picturesque, I think perhaps that you've made Balmora look too rural. The waterfall is particularly good! |
The textures of the buildings and the signs and banners will not be included in the mod....thats just the replacers I´m using in my game at the moment.  |
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Surgo Probationary Member

Joined: 04 Jun 2009
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Posted: Thu Jun 04, 2009 6:13 am Post subject: |
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I registered for the forums just to say that I can't wait for this. I recently started a new game of Morrowind, looking forward to taking a different path through the world than I did last time, and was looking at various city enhancers. For Balmora, while I really like Princess Stomper's Balmora Ghetto, I really didn't find one that did what I was looking for -- make the city more dense and...um...resembling a city that people live in. So I'm really looking forward to this release, which promises to do exactly what I want. I hope it's still being worked on.
If you're still looking for a name, I suggest Denser Balmora. |
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